![]() Done right, you have the classic titles like Math Blaster (and basically the entire catalogue of the awe-inspiring publisher The Learning Company). ![]() My good friend - and frequent collaborator of Press Start Academy - Jeremy Lam, Co-founder of Hong Kong-based, award-winning mobile game development studio Pixio Limited, sees two kinds of games in education: educational games and games that educate.Įducational games are those games where the education comes first. It was unfortunately postponed due to the third wave of the coronavirus breaking out the week it was supposed to run this summer, but you can be sure it’ll be back with a vengeance soon.) (We’ve also come full circle ourselves, launching an urban design program built around Cities: Skylines, the modern-day successor to the SimCity franchise. I then proceeded to sink hundreds - probably thousands - of hours into SimCity 3000, developed a lifelong interest in urban planning, and to this day still study and analyze cities intently when I first visit them.Īnd just like we’ve seen renowned filmmakers like Jon Favreau (of Iron Man and The Mandalorian fame) credit Dungeons & Dragons for kickstarting their careers, the vast majority of urban planners, landscape architects and civil engineers I meet now credit SimCity for getting them started. The turning point, though, was the official Prima strategy guide to the game, which illustrated real-world urban planning principles as the foundation for the game, introducing me to concepts like NIMBYism and the grid system. Initially, SimCity 3000 was more of the same, albeit with richer graphics and even better music - and with myself now equipped with more brainpower to process it. My first experience was SimCity 2000, which was frankly way too complex for a 7-year-old, but…The buzz of building power lines! The arcologies! The way the computer said “reticulating splines”! The little blue dots representing cars! Ah, the stuff of pure imagination - and the stuff of pure nostalgia now. At the time of writing, Press Start Academy is a new startup (less than a year old) and based in Hong Kong, yet we hope this series will showcase the universal potential of remote learning when done right. We will be sharing 3 major lessons we learned along the way by drawing inspirations from games and game experiences. This is the third and final piece in a three-part series reflecting on the first 6 months of Press Start Academy ’s experiment with online programs. ![]() Build fun first, then build everything else after - a philosophy that becomes even more important in online learning.
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